MAKE MY DAY, BY CROM

conan the barbarian

This is how Larry Hama explained Conan to me in well under thirty seconds: King Conan, when asked about his foreign policy, stoops and draws a line in the dirt. "Cross that line and I'll kill you. THAT's my foreign policy."


Warning: I'm about to take credit for Braveheart.  Those of you with weak stomachs, please exit now.

Well, no, of course I had nothing to do with Braveheart. I was, however, struck and delighted by the tonal similarities between Mel Gibson's epic- arguably one of the best American films ever made- and the themes and concepts I employed in my run on CONAN. This is difficult to explain while trying to retain even a pretense at modesty, so again, keep the barf bag within reaching distance.

The best work ever done on CONAN was by Roy Thomas and Barry Windsor-Smith.  I don't pretend to have even come close to even the worst, most lame, phoned-in, tossed-off Thomas/Smith work. I do think, however, that Barry himself (yeah, personally) inspired me to try my hand at something new: a fresh approach at teaching the old Cimmerian new tricks.

By the time Larry Hama arrived as editor of CONAN, I was ready to quit comics and go back to college (which is what I should have done, but I digress).  CRAZY Magazine was being cancelled, and I didn't want anything to do with boring old Conan (which is how many super-hero comics fans saw him then and see him now). I told Larry I would likely be moving on, and Larry said, "Jim- give it a shot.  In this business, things get cancelled.  You just move on to the next thing.  You learn to love what you do.  When it gets cancelled, you learn to love the next thing."

Larry gave me a set of Robert E. Howard's original pulp stories, as well as a collection of H.P. Lovecraft stories, and sent me home to read.  What I discovered was the then-current lifeless, formulaic Conan bore no resemblance whatsoever to the strange, aloof man-beast of Howard's work. I discovered a very different kind of man, closer to Clint Eastwood than John Wayne.  It was a horrible mistake to try and make Conan into John Wayne. Conan was more like Dennis Rodman than Michael Jordan.  Or certainly more like Letrell Spreewell.

Conan was a hard man who lived life completely on his own terms. He was a guy who accepted the fact he would be at war his entire life, and that the only peace he'd ever have would be that which he created for himself. And the Hyborian Age was this wondrous universe, populated with a myriad of strange people, places, and events- most all of which had been reduced to 2-dimensional, uninspired paraphrases of Roy's best work.

I came back to work inspired, but cautious:  ok, I'll try my hand at this Conan guy, but I can't write this.  I can't write boring, formula Conan.  I looked Larry in the eye and asked him if there was some reason why Conan had to be boring?

My first thought, which I doubt Larry fully appreciated, was to bring some of Stan Lee's fun and adventure into the Conan book: what if we somehow melded Conan with The Fantastic Four?  Brought some humor in, brought some soap opera in.  Gave the readers a reason to be concerned about Conan and to come back month after month to see how these characters evolved?

Larry suggested we turn Conan toward Clint Eastwood:  give Conan The Line, Larry said.  Every issue, there needs to be at least one, "Make my day," line: some moment where Conan looks you right in the eye and does that Eastwood Squint ,™ and delivers The Line.  Make the readers look forward to each issue, knowing at some point, somewhere in the issue, there will be The Line.

Tell your master I thank him for his generous offer, but I would much prefer to dance on his grave.

King Conan, when asked about his foreign policy, stoops and draws a line in the dirt. Cross that line and I'll kill you. THAT's my foreign policy.

He was Dirty Conan.  Mean Conan.  A guy of impeccable moral standards who was, paradoxically, completely lawless. In my first issue, #172, I gave him many moments where he had The Line, and where he acted proactively; solving the problems instead of simply being moved along by the plot.

 



And then, Barry Windsor-Smith himself provided my last clue about my take on Conan.  We'd begun working together on MACHINE MAN, and I had the privilege of chatting with him about lots of things, and I got to see some original art from his Conan days. There, on the art boards, was all manner of story notes and dialogue, much of which ended up in the actual printed comic. The Roy-Barry collaboration was much closer than I'd realized; the artist was an active and willing participant in the story, and that synergy was what made that stuff sing.

 So I went home and poured through RED NAILS and other Thomas-WS stuff (in those days I could take bound volumes out of Marvel's library and wander home with them. And, yes, I brought them back).  That stuff simply amazed me.  It was nothing at all like the Conan-In-A-Can pap I'd been reading for years now. Oh, and one more thing, in those days, Conan had The Line.  He didn't talk bland, central casting Big Talk.  The language was fairly modern, and, by Crom, the stories were scary and fun and you cared deeply for Belit and Red Sonja and for the complex, tortured soul of the barbarian. I thought to myself: what the hell happened to THIS approach? 

So, the first thing I did was get rid of the formula stories.  The second thing I did was get rid of the dull speech pattern and when slightly anachronistic on Conan's dialogue, writing him much more like Clint Eastwood (this approach was also paralleled in the wildly successful if not wildly silly Hercules and Xena syndicated TV shows, which, yes, I'll also take credit for).  I gave Conan The Line. I had him be the problem-solver (not quite the hero).  And I had him kick butt on a regular basis.

I surrounded him with a band of merry men, his own versions of The X-Men.  Rogues with a past.  Complex characters who ere given to complex relationships. Conan remained a wanderer and a mercenary-thief, but now he had a supporting cast to play off of.  For him to be concerned with and for the readers to be concerned with.

Gibson's nutty Irishman in Braveheart bore a strong resemblance to Mad Simeon from my Conan run.  The notion of The Emotionally Complex And Ultimately Flawed Barbarian, Surrounded By a Small Inner Circle Comprised Of Various Colorful Character Types was also strikingly similar to my Conan run. The very notion that, in the midst of the serious business of revenge and bloodletting,  Conan could be fun, and occasionally, even funny and, gasp, poignant (Conan's obsession over a lost child in issue #179 or so) was a strange one. Many hard-core Roy fans departed, but there were new converts from the mainstream super-hero line, as CONAN emerged from years of near-neglect into a going concern again.

Things really fell into place when Val Semeicks came aboard as the new artist. John Buscema was, of course, THE Conan artist, but John had lost his fire for the character long ago.  Val was the new kid (actually, a burly, no-nonsense, steely-eyed white boy who looked like he went bowling regularly, worked in a steel mill, and could snap me in half). Val was totally invested— completely and with his entire heart—  in CONAN, and the energy he brought to the table completely re-energized the book and challenged me to rise above soap opera and into Lovecraft and darker, more serious themes. Semeicks' work was perfectly and wondrously complemented by the brilliant Geoff Isherwood. Together, we had a kind of Pop Conan: the two of them giving the book a BWS meets John Byrne look that was both classic and contemporary at the same time.


My God, we had fun, and we were happy, and the fans seemed energized and sales were reasonable (around 115,000, which was reasonably safe in those days but  a *huge* hit today).  Our best work peaked with The Heku Trilogy (#206-208), which pitted Conan against one of his own men, his slave Kobe, and drew taut the cords of all the complex relationships we'd been layering for more than a year. Many of the battles and themes in the Heku trilogy (built on, I kid you not, a Bruce Springsteen interview in Rolling Stone) were reflected in Braveheart (again, I have no clue whether the Braveheart screenwriter ever read any of my CONAN stuff; but I did get big chills of recognition watching the film).

 After Heku, Val pushed for us to move back closer to the lone wolf scenario.  His logic was, now that we'd given Conan some sense of community, we were better qualified than most to return to the lone rogue premise because we wouldn't make it boring or formulaic.  Val and I had a good relationship,  and, inspired by Barry's advice, I encouraged Val's complete investment in the book.  Like Barry, Val included copious notes and dialog suggestions, all of which I encouraged and supported and used as much as I could.

Beyond Heku, the series became more gothic and, I guess, more serious in tone.  We moved from Michael Jackson to Sting. Now we were in a position to be critically lauded as well as popular; to be taken seriously.  I saw greatness ahead: that we were approaching The Next Level, and Val's inspired work and our perfect synergy would help us get there. I felt sure, towards the very end, that our run would be thought of in the same way the Thomas-Smith run was.

And then, odd things began to happen: Val stopped drawing my stories.  Val started drawing, literally, whatever he wanted.  Oh, he'd leave copious notes explaining why he changed this or that, but he would, literally, take the stories off in whatever direction he felt like going, throwing my plot out the window and forcing me to, in effect, write a different story once his art arrived and I was stuck with whatever he came up with.

Val was unhappy with Isherwood, who was, clearly, far and away the best choice for him. Val orchestrated Isherwood's removal, and ended up with Alfredo Alcala, who swallowed Val nearly to the point of Val's work being unrecognizable as Val's work.

The working relationship suddenly and swiftly deteriorated, and I started to feel like a guest on my own book.  Larry was gone and Val was having long discussions with new editor Don Daley about the book and, I suppose, about me; discussions I wouldn't find out about until much later. I'd curiously ask Don why he allowed Val to draw whatever Val wanted, and Don always had a warm smile and a reassuring pat on the back for me, but the book was obviously slipping from my grasp. At some point, Val apparently decided he was the guy making CONAN work. I don't know this to be true because nobody was telling me anything that resembled the truth.

And then, one day, at the height of CONAN's post-Thomas popularity, when Val and I were basking in the glow of some of our very best work (a teen Conan story in issue #213 that really rocked)— I was fired. For not much reason. With strong sales and rave reviews, I was handed my hat. I don't know why.  It looked like Val had decided he wanted to stage a coup d'etat and become Frank Miller, pushing the writer off and taking the book on himself.  Only, writing is much harder than it looks, kids. The romantic notion of being Frank Miller is a great distance away from the reality of being Frank Miller: Frank is a rarity, a brilliant and gifted writer.  Many artists who kick writers to the curb think typing is the same as writing, and often use Miller or Byrne as examples, but these guys are exceptions to the rule.

Next I knew, Val was writing the book himself, co-plotting with scripter Charles Santino, a writer I'd never heard of but whom I later found had a few credits under his belt. Other writers followed, including Larry and  Roy Thomas, but CONAN eventually faded back into obscurity.

At this writing, the rumor is Stan Lee Media has acquired the rights to the character.  Here's hoping The Great One can find a new voice and new inspiration for the character.

Christopher J. Priest
October, 2000

 

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